Only three costumes can be held at a time when players acquire a fourth, the costume it replaces is sent into a costume bank which can be accessed at checkpoints. 80 costumes are spread through the stages, some of them in secret locations. When not wearing a costume, Leo and Emma's only available actions are jumping and basic movement. Costumes grant abilities such as hovering, navigating particular hazards and paths, or fighting enemies. While exploring, Leo or Emma find costumes from the cast of each chapter these are unlocked using collectable keys. The game uses adaptive difficulty, adjusting the number and types of enemies based on player performance both on the initial playthrough and return playthroughs of stages. Each chapter ends with a boss battle themed after the Chapter's environment and narrative. During exploration, enemies called Negati will appear and attack the player character. A simple control scheme is used, with two buttons used to change between costumes, and other actions aside from character and camera movement mapped to all other buttons. Collectables include Balan Statues and crystalline objects called Drops. Within each chapter, Leo or Emma must navigate through a sandbox environment, searching areas for collectables and solving puzzles to progress to the end of the level. In the beginning, only the first chapter is available, collecting items called Balan Statues in each area will unlock Chapters. The game plays out across twelve multi-level areas called Chapters. Gameplay from Balan Wonderworld the player character (centre) uses a costume ability to traverse the environment.īalan Wonderworld is a platform game where players take on the role of either Leo Craig or Emma Cole, two children drawn into the magical realm of Wonderworld by a being called Balan. Following the release, Naka resigned from Square Enix he later revealed he had been removed six months before the release due to internal conflict around its quality and marketing. Critics panned its gameplay and design, although some praised its character design and music. The game received generally negative reviews and underperformed commercially. Square Enix also published a novelization by Kawasaki. The cutscenes were created by Visual Works.īalan Wonderworld was released worldwide for Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S on 26 March. The music, composed by Ryo Yamazaki and Hironori Anazawa, emulates musical scores and includes vocals from West End performers such as Laura Pitt-Pulford. The scenario was written by novelist Soushi Kawasaki. The aesthetic was based on musical theater, and Naka studied the hero's journey when creating the story draft. Development began in 2018 it was Naka's first collaboration with the artist Naoto Ohshima since Sonic Adventure (1998). They explore levels, collecting items to progress to further areas and using a variety of powers unlocked using themed costumes.īalan Wonderworld is the debut project of Balan Company, a subsidiary brand of Square Enix led by Yuji Naka, the co-creator of Sonic the Hedgehog and Nights into Dreams. Assuming the role of two children guided by a magical being called Balan, the player explores twelve worlds themed after the hearts of troubled individuals. Balan Wonderworld is a 2021 platform game developed by Arzest and Balan Company and published by Square Enix.
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